

Also kebabs have a low chance to give +3 in each melee stat.Ī. Strength potions and beers to boost Strength, Wizard mind bomb for a +2 mage boost when under lvl 50 or +3 above 50, Dwarven stout to boost Mining and Smithing by 1, and Draynor Manor cabbages to boost Defense by 2. It's easiest to just keep str 5-10 levels above att and def as you train.Ī. Special thanks to UncleTomas for his help developing, testing, and optimizing skilling methods att>def. no skillers, pures, or any other silly account builds). It assumes you'll be playing with efficiency in mind, and that you aren't imposing any artificial restrictions on your account (ie. It's written for greyhelms specifically (sorry, ults), but some of the XP rates and training methods apply to ults as well. This guide aims to give the most efficient approach to maxing an F2P ironman. RAW Paste Data Copied In-Depth F2P Ironman Guide v2.0.3 (last updated 12-26-19) Alternatively, there's a cage fishing spot just west of the resource area that you can visit after banking, but it takes a lot of extra time to go all the way out there, fish/cook a lobster inventory, and come back to the first cave.

If you're determined not to flick, you can use banked kebabs or banked trout/salmon. I recommend pray flicking during your trips, since even with maxed melees it's difficult to fill your inventory before running out of food if you're just AFKing. A disadvantage to shamans is that they hit much more accurately than warriors even when you have max mage defense, and with a 20 minute deagro period you'll probably have to bring a lot of food even when flicking protection prayers. An option is to do shamans during the daytime and move to warriors later at night. The advantage to shamans is there's very little competition there so you rarely have to compete for spawns. Shamans have +2 higher melee Defense bonuses, which equates to about 500 XP/H less when meleeing. Another option is the two shamans in the little cave directly north of the warrior spot. If you melee here, you'll likely need to use a splashing alt to deter crashers, the same as is used for Ranged. You can kill the same warriors as you do for Ranged in the first cavern: this is the best possible XP/H, but you'll see a lot of competition there since it's a contested spot. When meleeing ogresses, you have a few options.

That means avoiding all weighted cosmetics unless you'd rather look cool at the expense of macro-efficiency. It goes without saying, but you should avoid wearing any unnecessary gear that adds to your total weight.

If you have 100%, you should run, at least for a bit, regardless of your weight you want to keep it recharging at all times. If you're smelting iron from Al Kharid bank, run on the trips back, since the bars weigh much less than the ore.
SMITHING RUNE 2 F2P FULL
For example, if you're making trips from the Rimmington mine to the Port Sarim deposit box, walk there when your inventory's full and run on the way back once you're empty again. As a general rule, run whenever you're carrying the least weight possible. Since run energy takes 12 minutes and 40 seconds to fully restore from 0, and considering you have over 8,000 hours of gameplay ahead of you (the majority of it being travel time), running as efficiently as possible saves a lot of time in the long run. An important aspect of efficient play that's rarely brought up is pathing and energy management.
